Podcasts - Devil May Cry - Audio Review

Dante is the protagonist of the new contemporary game in the series. He is a demon-angel hybrid known as a Nephilim, who lives as a demon hunting vigilante.

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188 Comments for 'DmC: Devil May Cry' - Audio Review

  • January 27, 2013 at 7:44 AM, said ...

    @Ultimate Snyderman

    Same here, loved those cowboy boots. 

  • January 26, 2013 at 7:49 AM, said ...

    as far as the combat system for the old dmc vs new. i give you brea the greatest dmc player on earth.

    now as far as DmC as a whole goes the game has until February to make its numbers(when the big boys come out to play). well know its fate then

  • January 26, 2013 at 6:35 AM, said ...

    Guys, enough. DmC's combat system is objectively inferior, BUT its still pretty fun. It's only a game, so let's get on with our lives, please.

  • January 26, 2013 at 5:53 AM, said ...

    @Sinshenlong

    I didn't say he was bad, I said the game's skill ceiling was so low he couldn't do much with it. Jump cancelling is so easy in this game it's ridiculous, and you can't even do it too fast or Dante just freaks out in the air. 

  • January 26, 2013 at 5:46 AM, jack burtan said ...

    @Sgtcrispy
    You keep twisting the facts to fit your crazy logic. What i had said was, Itsuno put past Devil May Cry members with Ninja Theory's team to help work on the games combat, and no other aspect of the game. This is a fact. In addition to the capcom employees already working with Ninja Theory, They sent in even more developers to help with the game in it's final stages. This is all fact... Hate it all you want.

    .[17] The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games.
    .[10] Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise.
    http://en.wikipedia.org/wiki/DmC:_Devil_May_Cry

  • January 26, 2013 at 2:58 AM, sinshenlong said ...

    @Sgtcrispy- the player i posted in the DMC video is a pro hack and slash player- i tried doing wht hes doing on dante must die and it is pretty damn hard to do- for one enemies evade the whip easier- and down right block it thereby making it very hard to stay air bourne without jump cancelling and when enemies go in their DT state the whip does not work unless they are already airbourne- so what hes doing isnt brain dead there is a great measure of skill involved. The player- n472a is his YT name - also plays high level bayonetta and high level dmc 3 4 and 1- so hes not some scrub who just got into the series if anything he knows what he hes doing.

  • January 26, 2013 at 12:54 AM, said ...

    What Crispy said. Very lttle of DMC 4's team worked on the combat, which is why it is inferior to the originals. Also, 30 fps.

  • January 26, 2013 at 12:44 AM, said ...

    You do realize that Motohide Eshiro had absolutely nothing to do with DMC3 or 4, correct? Yes, Capcom sent people but they weren't Itsuno's team from the Devil May Cry seriously. It certainly wasn't to the extent you imply it is. 

    How can you even claim they worked solely on the fighting series and nothing else when the grand majority of Devil May Cry's team was developing Dragon's Dogma. Even if it was Devil May Cry's team, they use MT Framework and other Capcom proprietary engines.

    They have absolutely no experience with Unreal, or its limitations. Hell, Unreal Engine 3 wasn't even translated to Japanese until 4 months ago because of Square Enix. You're just talking out of your ass here. 

  • January 26, 2013 at 12:31 AM, jack burtan said ...

    Sgtcrispy
    What the hell, Motohide Eshiro acted as producer, and 10% of the whole development team was from {Capcom), Itsuno's Devil May Cry team. They worked solely on the fighting system with Ninja Theory, and nothing else. Say what you want man, but you aren't happy until you tell yourself what ,you, want to hear.

  • January 26, 2013 at 12:19 AM, said ...

    I never denied that Itsuno acted as a light overseer. I don't see how this changes that. They still did very little, again as I've already stated. "oversaw" doesn't mean "in charge of". There's a very clear difference. 

    But apparently in your world Japanese developers can clone themselves. 

  • January 26, 2013 at 12:17 AM, jack burtan said ...

    @ Sgt
    This is from the credit statement.

    "The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games."

  • January 26, 2013 at 12:15 AM, said ...

    Yes, you're backpedaling. You went from "Capcom put their lead developers in charge of the game" to

    "Well I know it was Ninja Theory's overall design." This is pretty much textbook backpedaling. They were hardly there from the start, why would they outsource the game to a new studio partially on the premise that their own guys were busy if they were just going to send their own developers to do it anyway? You're not making sense here.

  • January 26, 2013 at 12:08 AM, jack burtan said ...

    You crack me the hell up Sgtcrispy.

  • January 26, 2013 at 12:07 AM, jack burtan said ...

    @ Sgtcrispy
    "Backpedal"... Don't get mad because you just say shit, and i come with facts. Capcom's team was there from the start working hand in hand on DMC. Those weren't my words. That info was from Capcom itself.

  • January 26, 2013 at 12:02 AM, said ...

    That article nor does your quoted section say anything about it being Itsuno's idea, and he doesn't even have the power to make such a decision. He also happens to work at Capcom, he's not going to say anything bad about the game and after the initial trailer there was tons of controversy. Itsuno was brought in to say something to try to calm people down.

    This entire process of outsourcing their games to western developers again was started by Infanue, and I highly suspect that DmC was his idea. As he very much encouraged to bring in western influence.

     Your second link doesn't support your claims at all. All it says is that Itsuno worked with Ninja Theory, he barely did anything though. As again, he was heavily pre-occupied with Dragon's Dogma. He acted as a light supervisor. That hardly matches your original claim of "Capcom put their lead developers in charge of  the game". Capcom is releasing this kind of information in an attempt to calm down fans. 

  • January 25, 2013 at 11:56 PM, jack burtan said ...

    @ Sgt...
    "Capcom’s Hideaki Itsuno explains why Ninja Theory was called in…"
    http://www.x360magazine.com/general/dmc-devil-may-cry-we-dont-want-the-series-to-die/

    "What Capcom Learned From Ninja Theory While Making DMC"
    "When Siliconera spoke with DmC director Hideaki Itsuno and producer Motohide Eshiro we asked what they learned by working with Ninja Theory."
    http://www.siliconera.com/2012/08/09/what-capcom-learned-from-ninja-theory-while-making-dmc/

  • January 25, 2013 at 11:53 PM, said ...

    This reboot was hardly Itsuno's idea, and that's not what you claimed at all. You claimed that Capcom put their lead developer's in charge of it. Watching you backpedal is amusing though.

    This was very likely Keiji Infanue's idea, as he was really encouraging and kind of started Capcom's trend of outsourcing their games to western developers. 

  • January 25, 2013 at 11:48 PM, jack burtan said ...

    @ Cyborg Ninja
    I know it was Ninja Theory's overall design. Itsuno wanted to see what some new blood would bring to the franchise.

  • January 25, 2013 at 11:32 PM, Cesar said ...

    @jack burton

    "They put their lead developers in charge of it."

    =/=

    "No, He and his team made up 10% of Ninja Theory's."

    Also, they helped tweak the combat system, not develop it from the ground up.

  • January 25, 2013 at 11:31 PM, said ...

    You do know that Capcom staff members that worked on the development team is Itsuno's team, correct? Unless you mean the DMC1 members that don't work for Capcom anymore. Do you believe they can make clones of themselves or something? There's no way they could work on Dragon's Dogma and DmC at once. 

    Itsuno's team was focused much more on Dragon's Dogma. That's partially why Ninja Theory was hired to work on DmC in the first place. Because Capcom is impatient and they didn't want to wait Itsuno's team to finish Dragon's Dogma and thus wait 5 years for another DMC game. 

    Itsuno's team also isn't very familiar with Unreal Engine. They use MT Framework for their games. They did very little but act as light supervisors. Again, combat was Ninja Theory for the most part. 

  • January 25, 2013 at 11:25 PM, jack burtan said ...

    Staff members from Capcom who worked on previous Devil May Cry games were sent in to aid the Ninja Theory developers in making DmC, in order to make it play more like the previous Devil May Cry games. They were 10% of Ninja Theory's development team.

  • January 25, 2013 at 11:25 PM, said ...

    I can understand DMC3, as it only let you use two weapons at a time. However DMC4 let you use your full arsenal of weapons as Dante and had the better switching system. Opinions are opinions though I guess. 

  • January 25, 2013 at 11:22 PM, C.H. Gorog said ...

    @Sgtcrispy - I recall the weapon system in DMC3 a bit more cumbersome for my liking, is all.

  • January 25, 2013 at 11:17 PM, said ...

    It's not. There's no way Itsuno's team could have possibly worked much on DmC, as they were working on Dragon's Dogma at the same time. A game that was practically Itsuno's baby dream-project. There's no way he would divert much attention to DmC. And they're used to using the MT Framework engine, they don't do much with Unreal. They did light supervision work at best.

    The combat was mostly all Ninja Theory, which kind of explains why DmC plays out as Heavenly Sword 2.0.

  • January 25, 2013 at 11:12 PM, jack burtan said ...

    @ Sgt
    Your comment "Ninja Theory did, Itsuno was only sent in later in the development cycle to polish up a shit." is flat out wrong.

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